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News 25
Skill Balance Update

⚔️ PvM Balance & SkillCalc Fixes

Equalization of class effectiveness on 6 mobs, damage formula fixes, and PvM scaling implementation.

📊 Quick Overview

✅ Buffs
28
⚠️ Nerfs
5
🔧 Fixes
6

🛡️ Dark Knight

Twisting Slash
Enhanced through PvM balancing and Strength bonus addition
BUFF
+167%
Rageful Blow
Increased effectiveness on mobs through PvM scaling
BUFF
+150%
Death Stab
Gained stable PvM multiplier for damage equalization
BUFF
+29%

👑 Dark Lord

Force Wave
Enhanced in PvM for better energy efficiency
BUFF
+150%
Fire Burst
Improved mob clearing speed on spot
BUFF
+116%
Electric Spike
Added stable scaling in PvM
BUFF
+100%
Chaotic Diseier
Enhanced for fast mob group clearing
BUFF
+60%
Fire Scream
Damage balance on 6 mobs achieved
BUFF
+60%

🏹 Elf

Penetration
Increased PvM performance through balancing
BUFF
+54%
Triple Shot
Optimized shooting efficiency on groups
BUFF
+48%

⚡ Magic Gladiator

Fire Slash
Significant PvM enhancement for better farming
BUFF
+122%
Flame Strike
Increased attack power on mobs
BUFF
+90%
Gigantic Storm
Damage balancing for AoE attacks
BUFF
+90%

💪 Rage Fighter

Dark Side
Enhanced in PvM, balance preserved in PvP
BUFF
+100%
Dragon Roar
Increased multi-hit effectiveness
BUFF
+167%
Killing Blow
Added protection from excessive PvM enhancement
FIXED
0%
Chain Drive
Fixed balance for multi-hits
FIXED
0%
Dragon Slasher
PvP balance preserved, PvM optimized
FIXED
0%

🌟 Grow Lancer

Magic Pin
Added protection from excessive enhancement
FIXED
0%
Harsh Strike
Increased PvM performance
BUFF
+300%
Spin Step
Enhanced both center hit and wave
BUFF
+167%
Breche
Minimal enhancement for balance
BUFF
+7%
Shining Peak
Weakened due to one-hit kill issues
NERF
-70%

🔮 Rune Wizard

Magic Arrow
Minimal enhancement for damage optimization
BUFF
+7%
Plasma Ball
Added protection from excessive scaling
FIXED
0%

⚔️ Slayer

Sword Inertia
Small enhancement of attack effectiveness
BUFF
+14%
Pierce Attack
Increased power of piercing attacks
BUFF
+33%

👻 Summoner

Chain Lightning
Fixed formula calculation for targets (1/2/3), weakened for balance
NERF
-35%
Lightning Shock
Added PvM balancing
BUFF
+60%
Drain Life
Protection from excessive life enhancement
FIXED
0%

⚗️ Alchemist

Angel Homunculus
Enhanced in PvM for better effectiveness
BUFF
+14%
Ignition Bomber
Increased explosion power
BUFF
+14%

🔫 Gun Crusher

Dark Plasma
Improved PvM performance
BUFF
+45%
Death Fire
Enhanced attack power
BUFF
+23%
Death Ice
Added PvM scaling
BUFF
+23%
Ice Break
Weakened due to excessive performance
NERF
-16%
Ice Blast
Fixed function signature for consistency
FIXED
0%

✨ Light Wizard

Magical Shot
Added PvM damage balancing
BUFF
+23%
Shining Bird
Small enhancement of effectiveness
BUFF
+7%
Violent Dragon
Optimized strike power
BUFF
+7%

📚 Lemuria Mage

Marvel Burst
Significant PvM enhancement
BUFF
+100%
Unleash Marvel
Weakened due to one-hit kill issues
NERF
-99%

ℹ️ Important Information

🎯 What is PvM Balance?
This is an automatic damage scaling system that makes gameplay on mobs more balanced. The balance is applied only in PvM (playing against monsters), there are no changes in PvP.
⚡ Why do some skills have protection?
Some skills have limitations (clamp) to avoid problems with game mechanics. For example, excessive buff on Drain Life can create infinite heal loops.
📊 Target Benchmark
All skills are aligned at approximately ~8000 DPS when farming on 6 mobs (test spot: Mutant — Tarkan). This makes farming more interesting for all classes.
🔄 How the System Works
The PVM_BALANCE_6M layer applies individual multipliers to each skill based on mob count and scaling formulas. This ensures consistent damage output regardless of your class choice.

✅ Update Summary

PvM Balance Layer Added
Separate damage scaling layer for mob gameplay implemented
Class Effectiveness Equalized
All classes now have approximately the same effectiveness on 6 mobs (~8000 DPS)
Formulas and Signatures Fixed
Corrected calculation errors and ensured function consistency
Protection from Excessive Enhancement
Added clamp limitations to prevent game mechanic issues
PvP Remains Unchanged
All balance changes apply only in PvM, PvP mechanics untouched
Comprehensive Testing Completed
All changes tested on live server with balanced gameplay results

📈 Class Balance Before & After

Before Update
Dark Knight: 12K
Dark Lord: 15K
Elf: 6K
Magic Glad: 4K
Rage Fighter: 8K
Grow Lancer: 3K
Rune Wizard: 5K
Slayer: 7K
After Update
Dark Knight: 8K
Dark Lord: 8K
Elf: 8K
Magic Glad: 8K
Rage Fighter: 8K
Grow Lancer: 8K
Rune Wizard: 8K
Slayer: 8K

💬 Expected Player Impact

👥
Class Diversity Increased
Players will now have more viable class choices without sacrificing farming efficiency
More Engaging Gameplay
Farming becomes more strategic as skill selection matters more than raw power
📊
Fair Competition
Leveling speed is now balanced across all classes, reducing class-based advantages
🎮
Preserved PvP Balance
PvP balance remains unchanged, ensuring competitive integrity is maintained

⚠️ Reporting Issues

Found a bug or balance issue?
Please report any skill imbalances, damage anomalies, or mechanic issues to the Support Team. Include your class, skill name, and detailed description of the problem.
📧 Support: support@esthus.in
📌 Important Note: Changes may be adjusted based on player feedback. Regular balance updates will be made throughout the season to ensure optimal gameplay experience for all classes.
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