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Skill Balance Update

⚔️ PvM Balance & SkillCalc Fixes

Equalization of class effectiveness on 6 mobs, damage formula fixes, and PvM scaling implementation.

📊 Quick Overview

✅ Buffs
28
⚠️ Nerfs
5
🔧 Fixes
6

🛡️ Dark Knight

Twisting Slash
Enhanced through PvM balancing and Strength bonus addition
BUFF
+167%
Rageful Blow
Increased effectiveness on mobs through PvM scaling
BUFF
+150%
Death Stab
Gained stable PvM multiplier for damage equalization
BUFF
+29%

👑 Dark Lord

Force Wave
Enhanced in PvM for better energy efficiency
BUFF
+150%
Fire Burst
Improved mob clearing speed on spot
BUFF
+116%
Electric Spike
Added stable scaling in PvM
BUFF
+100%
Chaotic Diseier
Enhanced for fast mob group clearing
BUFF
+60%
Fire Scream
Damage balance on 6 mobs achieved
BUFF
+60%

🏹 Elf

Penetration
Increased PvM performance through balancing
BUFF
+54%
Triple Shot
Optimized shooting efficiency on groups
BUFF
+48%

⚡ Magic Gladiator

Fire Slash
Significant PvM enhancement for better farming
BUFF
+122%
Flame Strike
Increased attack power on mobs
BUFF
+90%
Gigantic Storm
Damage balancing for AoE attacks
BUFF
+90%

💪 Rage Fighter

Dark Side
Enhanced in PvM, balance preserved in PvP
BUFF
+100%
Dragon Roar
Increased multi-hit effectiveness
BUFF
+167%
Killing Blow
Added protection from excessive PvM enhancement
FIXED
0%
Chain Drive
Fixed balance for multi-hits
FIXED
0%
Dragon Slasher
PvP balance preserved, PvM optimized
FIXED
0%

🌟 Grow Lancer

Magic Pin
Added protection from excessive enhancement
FIXED
0%
Harsh Strike
Increased PvM performance
BUFF
+300%
Spin Step
Enhanced both center hit and wave
BUFF
+167%
Breche
Minimal enhancement for balance
BUFF
+7%
Shining Peak
Weakened due to one-hit kill issues
NERF
-70%

🔮 Rune Wizard

Magic Arrow
Minimal enhancement for damage optimization
BUFF
+7%
Plasma Ball
Added protection from excessive scaling
FIXED
0%

⚔️ Slayer

Sword Inertia
Small enhancement of attack effectiveness
BUFF
+14%
Pierce Attack
Increased power of piercing attacks
BUFF
+33%

👻 Summoner

Chain Lightning
Fixed formula calculation for targets (1/2/3), weakened for balance
NERF
-35%
Lightning Shock
Added PvM balancing
BUFF
+60%
Drain Life
Protection from excessive life enhancement
FIXED
0%

⚗️ Alchemist

Angel Homunculus
Enhanced in PvM for better effectiveness
BUFF
+14%
Ignition Bomber
Increased explosion power
BUFF
+14%

🔫 Gun Crusher

Dark Plasma
Improved PvM performance
BUFF
+45%
Death Fire
Enhanced attack power
BUFF
+23%
Death Ice
Added PvM scaling
BUFF
+23%
Ice Break
Weakened due to excessive performance
NERF
-16%
Ice Blast
Fixed function signature for consistency
FIXED
0%

✨ Light Wizard

Magical Shot
Added PvM damage balancing
BUFF
+23%
Shining Bird
Small enhancement of effectiveness
BUFF
+7%
Violent Dragon
Optimized strike power
BUFF
+7%

📚 Lemuria Mage

Marvel Burst
Significant PvM enhancement
BUFF
+100%
Unleash Marvel
Weakened due to one-hit kill issues
NERF
-99%

ℹ️ Important Information

🎯 What is PvM Balance?
This is an automatic damage scaling system that makes gameplay on mobs more balanced. The balance is applied only in PvM (playing against monsters), there are no changes in PvP.
⚡ Why do some skills have protection?
Some skills have limitations (clamp) to avoid problems with game mechanics. For example, excessive buff on Drain Life can create infinite heal loops.
📊 Target Benchmark
All skills are aligned at approximately ~8000 DPS when farming on 6 mobs (test spot: Mutant — Tarkan). This makes farming more interesting for all classes.
🔄 How the System Works
The PVM_BALANCE_6M layer applies individual multipliers to each skill based on mob count and scaling formulas. This ensures consistent damage output regardless of your class choice.

✅ Update Summary

PvM Balance Layer Added
Separate damage scaling layer for mob gameplay implemented
Class Effectiveness Equalized
All classes now have approximately the same effectiveness on 6 mobs (~8000 DPS)
Formulas and Signatures Fixed
Corrected calculation errors and ensured function consistency
Protection from Excessive Enhancement
Added clamp limitations to prevent game mechanic issues
PvP Remains Unchanged
All balance changes apply only in PvM, PvP mechanics untouched
Comprehensive Testing Completed
All changes tested on live server with balanced gameplay results

📈 Class Balance Before & After

Before Update
Dark Knight: 12K
Dark Lord: 15K
Elf: 6K
Magic Glad: 4K
Rage Fighter: 8K
Grow Lancer: 3K
Rune Wizard: 5K
Slayer: 7K
After Update
Dark Knight: 8K
Dark Lord: 8K
Elf: 8K
Magic Glad: 8K
Rage Fighter: 8K
Grow Lancer: 8K
Rune Wizard: 8K
Slayer: 8K

💬 Expected Player Impact

👥
Class Diversity Increased
Players will now have more viable class choices without sacrificing farming efficiency
More Engaging Gameplay
Farming becomes more strategic as skill selection matters more than raw power
📊
Fair Competition
Leveling speed is now balanced across all classes, reducing class-based advantages
🎮
Preserved PvP Balance
PvP balance remains unchanged, ensuring competitive integrity is maintained

⚠️ Reporting Issues

Found a bug or balance issue?
Please report any skill imbalances, damage anomalies, or mechanic issues to the Support Team. Include your class, skill name, and detailed description of the problem.
📧 Support: support@esthus.in
📌 Important Note: Changes may be adjusted based on player feedback. Regular balance updates will be made throughout the season to ensure optimal gameplay experience for all classes.
Server Launch

🌟 Server starts — February 6, 19:00 (MSK)

Clean launch: fixes, QoL systems, Battle Pass, mini-games, redeem codes, and auctions.
⚡ Exp x50 🧠 ML x75 👑 Majestic x100
🎯 Max stats
12767
🎯 Max resets                🎯 Max Rebitrs
30                             10
📌 Points
Reset: +100 • Rebirth: +500
≈ 10500–10700 total
Note: schedule may change; event details will be announced separately.

🛠️ Pre-launch fixes

[FIX] Drop fixed in events BC / DS
[FIX] Chaos Machine success chance display fixed
[FIX] Teleports fixed
[FIX] Event times fixed (synced with dashboard)
[FIX] Gold Goblin Books fixed

📅 Recurring events

Weekly
  • Battle Pass (Esthus Pass) — weekly challenges & rewards
  • Mini-Games — weekly rotation
  • Redeem Codes — promo/holiday/community drops
Biweekly (every 2 weeks)
  • Grand Auction — every second Sunday
  • Rare items and unique lots
  • Opportunities for profitable deals
Auction time: 16:00 (MSK)

⭐ Launch essentials

💎 VIP bonuses
  • VIP: +20% EXP, +5% to all upgrade rates
  • VIP+: +50% EXP, +10% to all upgrade rates
✨ Systems
  • Esthus Pass
  • Exclusive New Gems
  • Free Gift Code System
  • Achievements & donate rewards
  • In-game TOP: F3
  • Anti-lag: SHIFT + 1–9
  • Offlevel: /offlevel • Offline: /offshore
  • MultiWarehouse: /ware #
  • Limit: up to 5 connections per PC

🏰 Guild transfer — launch bonus

For guilds moving from another project (min. 5 players):
🔸 Guild Master
🎁 1500 WC
🎁 500kk Zen
🔸 Members
🎁 500 WC
✅ Requirements
  • each member must complete at least 10 resets
  • provide a guild page from the previous server
  • screenshots from events or other proof of guild transfer
📩 Apply via Discord.
Note: schedule/rewards may be adjusted. Full details will be posted closer to launch and throughout the season.

⚙️ Chaos Rates and jewels

DarkBless_Rate = 80
DarkSoul_Rate = 60
DarkLife_Rate = 50
Excess_Rate = 80
Luck_Rate = 20
Science_Rate = 20
Kundun_Rate = 100
Kondar_Rate = 100
Soket_Rate = 50

SuccessRate10=100
SuccessRate11=75
SuccessRate12=55
SuccessRate13=50
SuccessRate14=45
SuccessRate15=40

DevilsInvitationLevel1 = 50

Wing1MixMaxRate = 90
Wing1MixLuckRate = 100
Wing2MixMaxRate = 90
Wing2MixLuckRate = 100
Wing25MixMaxRate = 60
Wing25MixLuckRate = 100

FeatherWing3MixMaxRate = 40
RelicWing3MixMaxRate = 24
Wing3MixLuckRate = 50

FeatherWing4MixMaxRate = 40
RelicWing4MixMaxRate = 24
Wing4MixLuckRate = 50

RelicWing5MixMaxRate = 24
Wing5MixLuckRate = 34
WingCoreRate = 70

FragmentOfHornMixMaxSuccessRate = 60
BrokenHornMixMaxSuccessRate = 50
HornOfFenrirMixMaxSuccessRate = 30
HornOfFenrirMixMaxSuccessRate2 = 70
SpiderSuccessRate = 60

LevelSuccessRate=50
StageSuccessRate=50
EliteLevelSuccessRate=60
EliteStageSuccessRate=60
LuckAddRate=5

MurderCount=5
MurderLimitCount=5
MurderTime=3600
      

🔸[FIX] Monster AI
🔸[FIX] Sub server boss refresh
🔸[FIX] Medusa refresh coordinates are not random
🔸[FIX] In the god of darkness event: the swamp monster and the water monster show up in the wrong order, if player dies or leaves the map during the 10 minute battle, the event's time will reset
🔸[FIX] Elf Infinity Arrow buff no working
🔸[FIX] Summoner special curse attribute not working
🔸[FIX] Elf and Lemuria buff skill does not increase panel stats
🔸[FIX] Muun option does not increase panel stats and premium muun and tempest muun can be used at the same time
🔸[FIX] 5Th skill card conversion
🔸[FIX] Npc elpis mix jewel of harmony
🔸[FIX] (Hero) Bloodangel Soul(14-399) mix item level bug
🔸[FIX] 5Th skill card mix window does not show card options
🔸[FIX] When mixing artifact fragments, the number of fragments exceeds 32 and causes a crash.
🔸[FIX] Zen drop
🔸[FIX] Item drop armor skill option is set to -1, +15 level armor will be dropped
🔸[FIX] Socket option level 11 and level 16 text errors
🔸[FIX] Master pentagram and master errtel are put into the warehouse and then taken out, display error occurs
🔸[FIX] Auto login
🔸[FIX] Fixed the boss drop(now the drop is fixed)
🔸[FIX] Fixed the event issue (now working)
🔸[FIX] Fixed the strength of monsters and bosses(Were too strong)


🔸[REWORK] The amount of experience for ML has been changed: It was 50% and became 100%

🔸[REWORK] The amount of experience for Majestic Level has been changed: It was 50% and became 300%

🔸[REWORK] The reset and rebirth system has been redesigned, now it includes 30 restes and 6 rebirths.
     2500 points are awarded for rebirth 
     500 points are awarded for a reset

🔸[MOD] Multiple warehouse system, max count 3 vip 10  command /ware 1-10

 

X500 FAST

Server Opening

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