Update
🧾 Patch Notes 0.2
Fixes, balance changes, and drop updates.
[FIX] [BALANCE] [DROP] [SHOP]
🛠️ Fixes & Balance
[FIX] Castle Deep: Hydra farming abuse fixed (was 60 → now 6).
Schedule: 13:10 and 23:10.
[FIX] Quest reward: fixed stat point reward — now correctly grants +6 stat points.
[FIX] Gens reset/rollback issue fixed (progress no longer disappears).
[FIX] Skills fixed: Dex Booster, Demolish Mastery.
[FIX] Tantalos books fixed.
[BALANCE] Defil Square: abuse fixed — stones now drop in small amounts, EXP reduced, main reward shifted to Zen.
[BALANCE] Spirits (Raven / Horse) price reduced (abuse removed).
🎁 Content, Drops & Shop
[DROP] Golden monsters now also spawn in Devias.
[SHOP] Event tickets/passes added to the shop.
[BALANCE] Lucky Sets: duration set to 24 hours. A stone is required to extend the time.
[DROP] Box drops adjusted by progression:
- Silver Medal / Gold Medal — roughly up to Tarkan
- Heaven Box and Grand Chaos Box — up to Nix
[DROP] Added to drop for Wings (Bound):
- Lock Magic Bell
- Garuda Magic Bell
- Condor Magic Bell
[BALANCE] Wizard Wing is now granted for 3 hours.
[CONTENT] Moss has been brought back.
[DROP] Miracle Coin now drops from Pigs — used for rolls in the Moss roulette.
[DROP] Mini-event drops have been added to the global drop list.
If you notice any bugs or inconsistencies, please report them in Discord — we will review and fix them as quickly as possible.
Skill Balance Update
⚔️ PvM Balance & SkillCalc Fixes
Equalization of class effectiveness on 6 mobs, damage formula fixes, and PvM scaling implementation.
📊 Quick Overview
✅ Buffs
28
⚠️ Nerfs
5
🔧 Fixes
6
🛡️ Dark Knight
Twisting Slash
Enhanced through PvM balancing and Strength bonus addition
BUFF
+167%
Rageful Blow
Increased effectiveness on mobs through PvM scaling
BUFF
+150%
Death Stab
Gained stable PvM multiplier for damage equalization
BUFF
+29%
👑 Dark Lord
Force Wave
Enhanced in PvM for better energy efficiency
BUFF
+150%
Fire Burst
Improved mob clearing speed on spot
BUFF
+116%
Electric Spike
Added stable scaling in PvM
BUFF
+100%
Chaotic Diseier
Enhanced for fast mob group clearing
BUFF
+60%
Fire Scream
Damage balance on 6 mobs achieved
BUFF
+60%
🏹 Elf
Penetration
Increased PvM performance through balancing
BUFF
+54%
Triple Shot
Optimized shooting efficiency on groups
BUFF
+48%
⚡ Magic Gladiator
Fire Slash
Significant PvM enhancement for better farming
BUFF
+122%
Flame Strike
Increased attack power on mobs
BUFF
+90%
Gigantic Storm
Damage balancing for AoE attacks
BUFF
+90%
💪 Rage Fighter
Dark Side
Enhanced in PvM, balance preserved in PvP
BUFF
+100%
Dragon Roar
Increased multi-hit effectiveness
BUFF
+167%
Killing Blow
Added protection from excessive PvM enhancement
FIXED
0%
Chain Drive
Fixed balance for multi-hits
FIXED
0%
Dragon Slasher
PvP balance preserved, PvM optimized
FIXED
0%
🌟 Grow Lancer
Magic Pin
Added protection from excessive enhancement
FIXED
0%
Harsh Strike
Increased PvM performance
BUFF
+300%
Spin Step
Enhanced both center hit and wave
BUFF
+167%
Breche
Minimal enhancement for balance
BUFF
+7%
Shining Peak
Weakened due to one-hit kill issues
NERF
-70%
🔮 Rune Wizard
Magic Arrow
Minimal enhancement for damage optimization
BUFF
+7%
Plasma Ball
Added protection from excessive scaling
FIXED
0%
⚔️ Slayer
Sword Inertia
Small enhancement of attack effectiveness
BUFF
+14%
Pierce Attack
Increased power of piercing attacks
BUFF
+33%
👻 Summoner
Chain Lightning
Fixed formula calculation for targets (1/2/3), weakened for balance
NERF
-35%
Lightning Shock
Added PvM balancing
BUFF
+60%
Drain Life
Protection from excessive life enhancement
FIXED
0%
⚗️ Alchemist
Angel Homunculus
Enhanced in PvM for better effectiveness
BUFF
+14%
Ignition Bomber
Increased explosion power
BUFF
+14%
🔫 Gun Crusher
Dark Plasma
Improved PvM performance
BUFF
+45%
Death Fire
Enhanced attack power
BUFF
+23%
Death Ice
Added PvM scaling
BUFF
+23%
Ice Break
Weakened due to excessive performance
NERF
-16%
Ice Blast
Fixed function signature for consistency
FIXED
0%
✨ Light Wizard
Magical Shot
Added PvM damage balancing
BUFF
+23%
Shining Bird
Small enhancement of effectiveness
BUFF
+7%
Violent Dragon
Optimized strike power
BUFF
+7%
📚 Lemuria Mage
Marvel Burst
Significant PvM enhancement
BUFF
+100%
Unleash Marvel
Weakened due to one-hit kill issues
NERF
-99%
ℹ️ Important Information
🎯 What is PvM Balance?
This is an automatic damage scaling system that makes gameplay on mobs more balanced. The balance is applied only in PvM (playing against monsters), there are no changes in PvP.
⚡ Why do some skills have protection?
Some skills have limitations (clamp) to avoid problems with game mechanics. For example, excessive buff on Drain Life can create infinite heal loops.
📊 Target Benchmark
All skills are aligned at approximately ~8000 DPS when farming on 6 mobs (test spot: Mutant — Tarkan). This makes farming more interesting for all classes.
🔄 How the System Works
The PVM_BALANCE_6M layer applies individual multipliers to each skill based on mob count and scaling formulas. This ensures consistent damage output regardless of your class choice.
✅ Update Summary
✓
PvM Balance Layer Added
Separate damage scaling layer for mob gameplay implemented
✓
Class Effectiveness Equalized
All classes now have approximately the same effectiveness on 6 mobs (~8000 DPS)
✓
Formulas and Signatures Fixed
Corrected calculation errors and ensured function consistency
✓
Protection from Excessive Enhancement
Added clamp limitations to prevent game mechanic issues
✓
PvP Remains Unchanged
All balance changes apply only in PvM, PvP mechanics untouched
✓
Comprehensive Testing Completed
All changes tested on live server with balanced gameplay results
📈 Class Balance Before & After
Before Update
Dark Knight: 12K
Dark Lord: 15K
Elf: 6K
Magic Glad: 4K
Rage Fighter: 8K
Grow Lancer: 3K
Rune Wizard: 5K
Slayer: 7K
Dark Lord: 15K
Elf: 6K
Magic Glad: 4K
Rage Fighter: 8K
Grow Lancer: 3K
Rune Wizard: 5K
Slayer: 7K
After Update
Dark Knight: 8K
Dark Lord: 8K
Elf: 8K
Magic Glad: 8K
Rage Fighter: 8K
Grow Lancer: 8K
Rune Wizard: 8K
Slayer: 8K
Dark Lord: 8K
Elf: 8K
Magic Glad: 8K
Rage Fighter: 8K
Grow Lancer: 8K
Rune Wizard: 8K
Slayer: 8K
💬 Expected Player Impact
👥
Class Diversity Increased
Players will now have more viable class choices without sacrificing farming efficiency
⚡
More Engaging Gameplay
Farming becomes more strategic as skill selection matters more than raw power
📊
Fair Competition
Leveling speed is now balanced across all classes, reducing class-based advantages
🎮
Preserved PvP Balance
PvP balance remains unchanged, ensuring competitive integrity is maintained
⚠️ Reporting Issues
Found a bug or balance issue?
Please report any skill imbalances, damage anomalies, or mechanic issues to the Support Team. Include your class, skill name, and detailed description of the problem.
📧 Support: support@esthus.in
📌 Important Note: Changes may be adjusted based on player feedback. Regular balance updates will be made throughout the season to ensure optimal gameplay experience for all classes.
Server Launch
🌟 Server starts — February 6, 19:00 (MSK)
Clean launch: fixes, QoL systems, Battle Pass, mini-games, redeem codes, and auctions.
⚡ Exp x50 🧠 ML x75 👑 Majestic x100
🎯 Max stats
12767
🎯 Max resets 🎯 Max Rebitrs
30 10
📌 Points
Reset: +100 • Rebirth: +500
≈ 10500–10700 total
≈ 10500–10700 total
Note: schedule may change; event details will be announced separately.
🛠️ Pre-launch fixes
[FIX] Drop fixed in events BC / DS
[FIX] Chaos Machine success chance display fixed
[FIX] Teleports fixed
[FIX] Event times fixed (synced with dashboard)
[FIX] Gold Goblin Books fixed
📅 Recurring events
Weekly
- Battle Pass (Esthus Pass) — weekly challenges & rewards
- Mini-Games — weekly rotation
- Redeem Codes — promo/holiday/community drops
Biweekly (every 2 weeks)
- Grand Auction — every second Sunday
- Rare items and unique lots
- Opportunities for profitable deals
Auction time: 16:00 (MSK)
⭐ Launch essentials
💎 VIP bonuses
- VIP: +20% EXP, +5% to all upgrade rates
- VIP+: +50% EXP, +10% to all upgrade rates
✨ Systems
- Esthus Pass
- Exclusive New Gems
- Free Gift Code System
- Achievements & donate rewards
- In-game TOP: F3
- Anti-lag: SHIFT + 1–9
- Offlevel: /offlevel • Offline: /offshore
- MultiWarehouse: /ware #
- Limit: up to 5 connections per PC
🏰 Guild transfer — launch bonus
For guilds moving from another project (min. 5 players):
🔸 Guild Master
🎁 1500 WC
🎁 500kk Zen
🎁 500kk Zen
🔸 Members
🎁 500 WC
✅ Requirements
- each member must complete at least 10 resets
- provide a guild page from the previous server
- screenshots from events or other proof of guild transfer
📩 Apply via Discord.
Note: schedule/rewards may be adjusted. Full details will be posted closer to launch and throughout the season.
⚙️ Chaos Rates and jewels
DarkBless_Rate = 80
DarkSoul_Rate = 60
DarkLife_Rate = 50
Excess_Rate = 80
Luck_Rate = 20
Science_Rate = 20
Kundun_Rate = 100
Kondar_Rate = 100
Soket_Rate = 50
SuccessRate10=100
SuccessRate11=75
SuccessRate12=55
SuccessRate13=50
SuccessRate14=45
SuccessRate15=40
DevilsInvitationLevel1 = 50
Wing1MixMaxRate = 90
Wing1MixLuckRate = 100
Wing2MixMaxRate = 90
Wing2MixLuckRate = 100
Wing25MixMaxRate = 60
Wing25MixLuckRate = 100
FeatherWing3MixMaxRate = 40
RelicWing3MixMaxRate = 24
Wing3MixLuckRate = 50
FeatherWing4MixMaxRate = 40
RelicWing4MixMaxRate = 24
Wing4MixLuckRate = 50
RelicWing5MixMaxRate = 24
Wing5MixLuckRate = 34
WingCoreRate = 70
FragmentOfHornMixMaxSuccessRate = 60
BrokenHornMixMaxSuccessRate = 50
HornOfFenrirMixMaxSuccessRate = 30
HornOfFenrirMixMaxSuccessRate2 = 70
SpiderSuccessRate = 60
LevelSuccessRate=50
StageSuccessRate=50
EliteLevelSuccessRate=60
EliteStageSuccessRate=60
LuckAddRate=5
MurderCount=5
MurderLimitCount=5
MurderTime=3600
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